JSON parsing, string parsing, JSON serialization, recursive box rendering, widget state control and display, smooth box and widget animations, JSON file streaming, user configuration loading, HTTPS networking. Smooth animations on performing an edit operation, target-oriented widget display and keybind mutations, fast, responsive commands (and effects), smooth element navigation (no irritating scroll-bars, obvious indication of remaining elements). Managed through a web-exportable game-engine (Godot). The nesting and widget management will be tedious without a reliable framework with many features already implemented. The only networked data are user-configurations. To manage these as cheaply and easily as possible, Google Firebase is used to hold the username-hash and config-string (as tabular fields).

StatusIn development
CategoryTool
PlatformsHTML5
Release date Aug 27, 2021
AuthorPeter Mangelsdorf
Made withGodot
Code licenseMIT License
Asset licenseCreative Commons Zero v1.0 Universal
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksSource code

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